Milan KALITA.

I'm Milan Kalita, a product designer creating human centered products and experiences through design.

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Selected Projects.

Featured  Projects /  2021—2026

ABOUT ME

I am a product designer who is passionate about creating meaningful solutions through human-centred and approachable design. I enjoy taking on challenges by prioritising user-friendly experiences at the heart of my design process.

My practise combines research and creative engineering to solve notable problems. From human-centered product design to sustainable long term concepts, I care about the details that make an experience feel achievable.

I believe that good design is quiet and simple. It removes friction and earns trust. Every project starts with understanding the people it's for.

Education And Achivements

  • BSc in Product Design
  • Vizcom Ai Student Ambassador
  • Keyshot Student Ambassador

Tools

  • Figma · KeyShot · Solidworks 
  • Rhino · Fusion 360 ·  Procreate
  • Adobe CC · Vizcom Ai · Prototyping · Photography

Experience & Education.

A short timeline
2026 - Present
Freelance Product Designer 
Dublin
Working on personal projects and learning new skills.
FREELANCING
2025 - 2026
Junior Design Consultant 
BoConcept - Dublin
Designed bespoke interior spaces for clients with budget planning and sales advice.   
FULL TIME
2024 - 2025
STEAM Academy Mentor
STEAM Academy - Dublin
Taught primary school children about STEM topics through interactive presentations and game play.  
PART TIME
2021 - 2025
BSc - Product Design
TUD - Dublin
Foundation in design research, prototyping, CAD modeling, design ethics/law and human-centered design methods.
Education

Capabilities.

07 disciplines
01
Product Design

End-to-end product thinking, from insight to shipped detail.

02
UX / UI Design

Interfaces that feel intuitive and structured, while solving user experience problems.

03
Research

Direct interviews with backed data and framing the right problem.

04
Prototyping

Fast, testable artefacts from cardboard models to high-fidelity.

05
CAD Modeling

Precise physical form and manufacturable geometry.

06
Visual Design

Typography, layout, and systems with editorial discipline.

07
Design Strategy

Aligning the final design with business and human outcomes.

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Let's collaborate

Open to internships, freelance & full-time roles.

How I Work.

Six stages, one loop
01
Research

I start by talking to people and watching how they actually do things. What they say and what they do rarely match, and the gap is usually where the project lives.

02
Define

Then I pin down the real problem. Getting this sentence right is half the project, because a sharp brief makes every later decision easier.

03
Ideate

I sketch fast and in volume. The first idea is almost never the best one, so I push past the obvious answer before choosing a direction.

04
Prototype

Then I create early foam models or interaction map to 3D prints and working interaction webpage.

05
Test

I put the work in front of real people and pay attention to what happens. I improve on the design through feedback, which is an important part of my testing phase.

06
Refine

The last stretch is detail work. Tuning materials, finishes and small interactions until nothing about the design feels accidental.

Get in touch

LET'S BUILD SOMETHING MEANINGFUL.